My family came to visit this weekend and my brothers were
glued to this video game called “Worms Battle Islands.” They were pretty much
rediscovering this game, as we used to play it about ten years ago. I was torn
in classifying it in my mind as to whether this was a good game to be playing.
It’s a little violent because each person has a team of worms (sounds weird, I
know…) and they try to kill all of the worms on other teams, but it was also so ridiculous
that I wondered if this countered the aggressive aspects of the game. At any
rate, I thought it was funny that these teenage boys were so attached
to a game about worms.
Saturday, March 30, 2013
Thursday, March 14, 2013
Once Upon A Time: Strong Female Character
So I’ve been waiting for a lull in the semester to post
about one of my favorite shows, Once Upon A Time (there isn’t really a lull… I finally
just decided to post about it). There have been a few big revelations in the
show the past few episodes, so I’ve been really into this show lately. After
the first season I didn’t think they would be able to continue the show with
interesting and original ideas, but they have certainly surpassed my
expectations.
There are a few things I love about this show. The first is
that it is family friendly for the most part and the star of the show is a cute
young boy. I had my doubts about it during the first season when the focus of
the show was an affair between two of the main characters, and the affair was
presented as justified because it was true love. However, they managed to
straighten this out with a little drama and magic eventually (insert faint
sarcasm here). Aside from this though, the show has pretty much been family
friendly.
I also enjoy this show because of the strong female lead
character. My husband was joking the other night about what a pansy Prince
Charming is because he always manages to get knocked out during the action
scenes. While I agree that this is a little silly, I think it’s also nice to
see a strong feminine character. This has been on my mind lately because we
have been talking about feminine portrayal in the media in my Media class this
week. Women are often portrayed as ditsy, catty, love obsessed sex objects in
the media, so I feel like it is refreshing to see a level headed and
independent female character. Here is a picture of this character, Emma, with her new-found son, Henry (I'll admit, their relationship is a little strange...)
Thursday, March 7, 2013
Wreck It Ralph: Prosocial Bad Guy
So I recently saw Wreck It Ralph and am just getting around
to blogging about it. At first it was just slightly strange to wrap my mind
around the idea of a movie of a video game, but I really think it was a unique
and clever idea.
I really liked the idea of the guy who was programmed to be
the bad guy wanting to be one of the good guys. I think it gave the movie an
overall prosocial feel to it. My favorite quote from the movie was when one of
the other bad guys at Bad-Anon, a bad guy support group, said: “Ralph, you are
bad guy, but this does not mean you are bad… guy.”
It was just kinda funny because it showed that the bad guys in video games and
movies are programmed to be bad, but could really be nice people (similar to
the idea of actors).
My husband particularly enjoyed this movie because it
reminded him of his childhood and presented videogames in a family friendly
way. He actually downloaded the game “Fix It Felix Jr.” (it was made
after the movie, not before it…) on his ipod touch after seeing the movie, so we
are now experiencing this movie through other methods of media.
Sunday, March 3, 2013
Oscar Award Dress Nonsense
So I watched the Oscars Awards last week and I just wanted
to blog about how silly the interviews about the outfits were before the awards
actually started (I’m not sure what this is officially called… the
pre-ceremony? The red carpet ceremony?). It just seemed so strange to me that
there was nothing else to talk about and that people love the stars so much
that they enjoy hearing them talk on national television about the clothes they
chose to wear to the event, as if it were a substantial subject. Maybe clothing
is something that you have to appreciate as an art and I just don’t understand
it enough to appreciate it. To me, most of the dresses looked nice but did not
look unusual enough to deserve multiple interviews. Can anyone explain this to
me? Or is it something that can’t really be explained?
Jessica Chastain won one of the best dressed awards this year. I like the dress but I'm still not so sure about the concept.
Monday, February 25, 2013
Video Games: What is the verdict?
I’ve always been curious about the short and long term
affects of gaming. I’m pretty bad at the traditional gaming experience, but I
spend a lot of time playing games on my iPod touch, and these are definitely
considered video games. We just covered video games this week in my Media,
Family, and Human Development class so I though I would post about it for those
of you that are interested in this as well. It won't be quite the same as hearing from a
PhD., like I had the opportunity to do, but hopefully I will get most of my
facts right and keep this bias-free. Also, there will be a main take home
message posted at the very bottom, in case you just want to skip to that.
So, to start out with, here are some stats about video
gaming: (Remember, these are averages…)
Children/Adolescents:
1 hour per day (Kaiser, 2010)
Boys: 13
hours/week (Gentile et al., 2004)
Girls: 6
hours/week (Gentile et al., 2004)
Emerging Adults (ages
18-25): 22% males and 5% females play at least once a week (Padilla-Walker,
et al., 2010)
Boys with
authoritarian parents: more likely to develop a video game addiction.
There are 5 video game dimensions to keep in mind when
considering the effects of video games (Gentile, 2011). These are:
1.
Amount
2.
Content
3.
Structure
4.
Context
5.
Mechanics
AMOUNT:
- The overall amount is most related to school performance. (This is because kids that play a larger amount of video games have less time to spend on homework.)
- Amount is also related to health outcomes. Studies have found that an increase in gaming is correlated to obesity, and less commonly, seizures and tendinitis.
- Learning outcomes through video games: Video games teach in a very effective way. People will typically spend a large amount of time defeating a new game. This is what we call Mass Practice. After defeating the game, people usually switch to distributed practice, which means that they play the game for a more reasonable amount of time (maybe an hour) every day. This is the ideal way to learn, and because of this, video games are very effective teachers.
Pathological Video Game use (aka Video Game Addiction):
There
are six characteristics of an addiction (Brown)
1)
Salience (dominates life)
2)
Euphoria or relief (provides a “high” or reduction of unpleasant feelings)
3)
Tolerance (over time need more to achieve the same “high”)
4) Withdrawal (unpleasant physical
effects or negative emotions when unable to engage in the activity)
5)
Conflict (with people at work, friends, self, family)
6)
Relapse and reinstatement (continues despite attempts to abstain)
Characteristics
of pathological gamers:
- Higher impulsivity, physical and relational aggression and victimization, HAB, ADHD, anxiety, social phobia, and depression.
- Lower social competence, emotion regulation, empathy, school performance, goal setting, and worse parent/child relationships.
- These show LONG term effects.
Take care that your use of media
does not dull your sensitivity to the Spirit or interfere with your
personal relationships with others. Spending long periods of time using the
Internet or a mobile device, playing video games, or watching television or
other media can keep you from valuable interactions with other people. (My
professor got to add the bolded line… cool, huh!)
LDS
stand on video games: (New Era, July, 2011)
- There are many video games that are clean, challenging, and fun, and some multiplayer games can be an enjoyable social activity. The Church is not against video games, but youth are urged to be smart in their selection of games and the amount of time they spend with them. We have been commanded to use our time wisely (see D&C 60:13). Just because something is clean and fun does not mean it is worth doing.
- It is all right to spend some of your time playing video games that adhere to the media standards found in For the Strength of Youth. But be willing to set down the controllers or turn off the computer and move on to something else. Don’t let video games keep you from worthwhile activities like exercising, studying the gospel, doing schoolwork, or spending time with your family.
CONTENT:
Prosocial games (Greitemeyer, et al., 2011)
Increased
empathy, decreased aggression after playing these games
Game
Example: Lemmings
Math/reading games (Din, 2001)
Increased
scores in math and reading
Sexual Games (Yao et al., 2010)
More likely to be accepting of rape
myths (rape myths are the idea that a woman deserved to be raped because she
dressed or acted a certain way).
Violence (Anderson et al., 2010)
Increased aggression, decreased
empathy and decreased prosocial behavior after playing these games.
*Content of game is very predictive of behavior and
attitudes after playing the game.
STRUCTURE:
- Games that require constant scanning of the screen and require you to maneuver the view are correlated with improved visual attention skills.
- Games that require use of 2D representations to provide 3D information and navigation are correlated with improved ability to use and understand 2D and 3D.
- Games that are more realistic are better teachers. Learning and transfer happen faster in these games.
- Laparoscopic surgeons study (Rosser et al 2007)
- Found that video game play (particularly of games that require you to maneuver and manipulate the view) was related to advanced laparoscopic skills. These doctors were 27% faster at advanced surgical procedures and made 37% fewer errors.
CONTEXT:
- This is probably because the parents (particularly fathers) are able to bond with daughters in an activity that they both enjoy without a lot of pressure.
- Correlated with less depression, less anxiety, feeling more connected with parents.
- These positive outcomes disappear if playing an M rated games together.
- Studies are yet to be done in this area, but many boys claim that video gaming is a bonding experience.
- GOOD for the relationship because the child is able to feel like the expert and can teach the skill to the grandparents.
Massive Multiplayer Online Role Playing Games (MMORPGs)
(Smyth, 2007)
- People feel more socially connected as a result of these games – can chat with people.
- Study found that after 6 months of playing these games people reported making the most friends through these kinds of games. However, participants did worse in school and got less sleep.
- It is important to remember that virtual friendships cannot replace the benefits of relationships in the real world.
MECHANICS:
Mechanical devices that are closer to reality are better
teachers. These games allow for faster transfer into the brain.
- Examples: using a steering wheel as opposed to the traditional controller, or dance games that use your body as the controller, or wii games that use body motions in place of buttons.
- Making punching motions to fight someone in a wii game is associated with higher aggression than pushing buttons.
- Wii is easier than other games and is very successful in nursing homes. Allows the elderly to be active and to have fun.
- World of Warcraft: studies show that it can improve cognitive ability in the elderly.
Take Home Message:
Video games are excellent teachers. Video games will “teach”
you whatever skill is necessary to play the game. Video games can teach
anything from aggression to prosocial behavior, and can be useful in helping
kids learn math and reading. While some games can teach positive skills, it is
important to avoid the mindset that these “good” video games will teach your
kids in your place. Nothing can replace human interaction in this respect.
However, research shows that video games are associated with both positive and
negative outcomes.
Saturday, February 16, 2013
Parenthood: Eye-Opening Media
I started watching parenthood a while ago and just finished
the third season last night. I’ve really enjoyed the way this show emphasizes
the importance of family above all else. In the show, there are family
challenges and conflicts between characters like in everyday life, but the
family is always able to overcome these things and become stronger together.
I’ve thought a lot about the way this family interacts, both consciously and
subconsciously, and I’ve found that this has influenced the way that I
act and feel around family and the way I want my family to be in the future.
I’ve mentioned this in previous blog posts, but I really enjoy
media that focuses on family. I personally feel like this is one of the better
shows to watch because it sparks a lot of introspection and perspective taking.
One of the families in the show has a boy with Asperger’s and watching this
family handle his situation has opened my eyes to challenges that a lot of
families face. Each of the families seems to have a unique challenge (or
several), and I’ve found that it’s really interesting to watch them deal with
it and overcome it. I wouldn’t recommend watching this show with children
because there is some sexual content, as is typical of a lot of TV shows, but
on the whole I really like this show and would recommend it.
Thursday, February 14, 2013
Safe Haven: The Book
So I just read Safe Haven and I thought it was pretty good!
A lot of the book was pretty much your average chick flick, but there was also
a flare (the whole second half of the book actually) of mystery and suspense
that I wasn’t expecting. There was quite a bit of violence, which grossed me out, but the book was
surprisingly clean aside from that. I really enjoyed the family themes in this story that aren't usually typical in love stories. One of the main characters was a father of two young children and the way that the characters interacted with the kids in the book was really sweet.
While reading it, I became so sucked in that I couldn’t get
anything done. This is pretty typical of my reading habits, which is why I usually
try to steer clear of books during the semester. Sometimes I wonder how people
are able to read for just an hour or two before bed every night, because I
would be up all night reading if I tried that. Any thoughts out there? Because
I could really use some tips in this area. I’m pretty sure that I won’t be able
to read on a regular basis until I’m 75 years old.
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